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Enderal launcher
Enderal launcher









enderal launcher
  1. Enderal launcher install#
  2. Enderal launcher mod#
  3. Enderal launcher mods#

  • Overhauled gameplay with classes, experience points, survival mechanics and challenging combat.
  • Multi-faceted, believable characters with own ambitions and motivations.
  • German and English voice acting by professional voice over artists.
  • An unconventional story with believable characters and psychological undercurrents.
  • An open world with its own lore and hand-crafted, detailed and diverse landscapes – explore deserts, heathlands, forests, jungles, mountains, and more.
  • Manually copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to.
  • File loose_files.txt contains names of files, which will be also copied as loose files.
  • Run _build\build.cmd to pack assets into BSA archives and copy necessary files to.
  • enderal launcher

    Master must always have a playable copy of the game without any additional patches. ESP patches should be merged into ESMs here, English string files must also follow all changes.Ĭompleted merges (with all ESPs merged in and removed) should be forwarded from merging to master and back into development, removing merged ESPs and updating ESMs without touching other patches. The development branch is merged to merging, fully or through cherry-picking. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into development later. forward merging into master and back into development.Īll ESP patches and assets must be committed to development and its sub-branches.commit your assets and ESP patches into development,.In short, the suggested workflow looks like this: Run it with skse64_loader.exe through MO2.Configure the game through Skyrim Launcher.

    enderal launcher

    Enderal launcher mods#

  • You should now have two custom mods in MO2, with media files and Enderal itself.
  • Clone this repository, move it to mods.
  • Enderal launcher install#

    This repository uses LFS to store binary files, run git lfs install before cloning it.

    Enderal launcher mod#

  • Copy E - Sounds.bsa, L - Voices.bsa, and the Video directory to a new mod in MO2.
  • Creation Club mods must be moved to a separate mod and disabled.
  • Add a Skyrim SE instance to Mod Organizer 2.
  • Flat Map Markers SSE - load before Enderal.
  • Female Heart of the Swashbuckler fixes - reduced the shiny specular effect, 2x larger normal map (1024px->512px), adjusted the color map, the chains were not really visible cause of their darknessĪdded empty E - Update.bsa to ensure proper update, if user chose "Merge" in MO2Īdded the integrated mods "Shorter Grass", "Ghost Item Bug Fix for SkyUI" and "Drunk Skinking Head Idle Fix" to the "used resources" section.įixes for female version of "Endralean Sublime Garb" cloth Optimized _00E_Theriantrophist_Alchem圜ontrol, removed obsolete code (2)

    enderal launcher

    Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder. Meshes\Enderal\Miscellaneous - fixed the big 4-wheel carts (the ones used in-game)ĭisabled volume manipulation in the starting scene. Fixed triangles with flipped faces or plain holes in the meshes, the almost black cage of the "jail" variant, vertex coloring (less weird black spots on the carts), some shader settings, and of course normals.Īdded fs.dll and Address Library for 1.6.342Ģ.0: CAO converted meshes, new facegens, unchanged scripts Meshes\Enderal\Miscellaneous - fixed the big 4-wheel carts (the ones used in-game).











    Enderal launcher