


Master must always have a playable copy of the game without any additional patches. ESP patches should be merged into ESMs here, English string files must also follow all changes.Ĭompleted merges (with all ESPs merged in and removed) should be forwarded from merging to master and back into development, removing merged ESPs and updating ESMs without touching other patches. The development branch is merged to merging, fully or through cherry-picking. Keep in mind, other patches may interfere with your changes, you may want to test your patches in a separate sub-branch and merge it into development later. forward merging into master and back into development.Īll ESP patches and assets must be committed to development and its sub-branches.commit your assets and ESP patches into development,.In short, the suggested workflow looks like this: Run it with skse64_loader.exe through MO2.Configure the game through Skyrim Launcher.

Enderal launcher mods#
Enderal launcher install#
This repository uses LFS to store binary files, run git lfs install before cloning it.
Enderal launcher mod#

Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder. Meshes\Enderal\Miscellaneous - fixed the big 4-wheel carts (the ones used in-game)ĭisabled volume manipulation in the starting scene. Fixed triangles with flipped faces or plain holes in the meshes, the almost black cage of the "jail" variant, vertex coloring (less weird black spots on the carts), some shader settings, and of course normals.Īdded fs.dll and Address Library for 1.6.342Ģ.0: CAO converted meshes, new facegens, unchanged scripts Meshes\Enderal\Miscellaneous - fixed the big 4-wheel carts (the ones used in-game).
